Yes, We Plan: How Altruism and Advertising Could Change the World





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Marketing veteran Cindy Gallop and software developer Wendell Davis are on a quest to make the world a better place, with a crowdsourcing project to motivate people to do big things by taking small bites. Their theory: Small, good intentions can bring about great leaps.

Gallop is the former global marketing chief and U.S. chairman for the BBH marketing
behemoth that ran campaigns for Levi’s, Axe Body Spray and other brands. She’s joining with former Splice and Zooomr CEO Davis (pictured) to accomplish this lofty task one piece at a time. They’ll encourage corporations to work with the customers they seek, as the community tackles a user-generated database of large and small causes.

Their unlaunched site, IfWeRantheWorld.com, should succeed in giving online activism some sorely-needed teeth. Rather than raising awareness, the site is set up to convert intent into action, to get things done. As a side effect, it could reinvent advertising as a transparent interaction between corporations and individuals.

“The single largest pool of untapped resource in this world is human good intentions that never translate into action,” said Gallop, who founded the company with Davis two years ago after digital guru Esther Dyson introduced them. Gallop says current do-gooder networks make it too hard to find achievable, concrete tasks that fit one’s skill set, time and budget — and that offer instant gratification.

“For a large amount of the world, doing good is fundamentally very, very boring,” explained Gallop. “If you go to the homepage of something like DoSomething.org, or any one of the many [like it], there is an instant yawn factor -– ‘I know this is really good stuff, I should be doing it, but I’m half asleep already.”

“There is no Google of action,” she added.

IfWeRantheWorld.com breaks even the largest goodwill projects (”feed Darfur”) down into discrete tasks, which it distributes to members through a commercially supported, socially networked environment. When people have the urge to act on something that irritates them about the world, they can actually do something. Their plan (more below) not only impressed us, but also Dyson, who said it will create “a liquidity of goodness.” Former Google executive Katie Jacobs Stanton, who joined the Obama administration as “director of citizen participation,” heard about the plan from Gallop at the TED conference last month.

Picture2Here’s how it works. A simple, Google-like search box on the site will greet first-time visitors with the partially-completed sentence, “If I ran the world I
would….” Their entries join a database of action platforms, which platform originators and community members break down into discrete tasks — irreducible atoms of action. Members complete these tasks, assign them to
friends, offer kudos for jobs well done and offer advice to various action platforms. Completed tasks and kudos appear on your profile
page, which lists everything you’ve done — a little different for most people than everything you
say you support.

“I deplore Facebook causes,” said Gallop. “I absolutely don’t
deplore the people behind them and what they’re trying to do, but all too often, they allow people to affiliate -– not to act, but
to affiliate.” She and Davis believe their site’s
reality-based user profiles will lead to merit-based online dating, real reputation building and other
phenomena not found on other social networks. On IfWeRantheWorld, it’s not
enough to claim that your awareness has been raised — you’ll have to prove it.

An example of an action platform would be something like “plant a garden to feed the local homeless.” One person might secure the site, another might convince a local nursery to donate seeds, someone else might know a graphic designer with the time and inclination to create promotional leaflets, another participant could print those, while volunteers plant, harvest and distribute crops — and so on. These tasks appear will in a zoomable timeline with photos, videos and blog-style updates, putting each step into context so individuals can see the effect they’ve had.

There’s no shortage of sites dedicated to online activism, but this one lets individuals contribute time, ingenuity and other resources with greater efficiency, while exerting a sliding level of control. Davis and Gallop studied World of Warcraft to create a structure in which a rotating cast of leaders might direct a given project at different stages — the same way WOW teams self-organize around different people, depending on how their areas of expertise stack up to the task at hand.

Many in the digital generation will prefer this to writing a check, dropping it in the mail and assuming
someone somewhere has put it to good use.

Davis and Gallop hope to make money on this humanitarian enterprise — and why not? Corporations will participate in the system for
an annual fee ($200 to $10,000, depending on their size), in order to build action platforms or encourage their employees to
help out with certain platforms.

Commercially, the site’s special sauce is an ability to match
corporations and causes. If Coca-Cola
wants to target 18- to 25-year old males, it could use the site to
determine which action platforms that demographic supports, and lend
financial or employee support. This would let it interact with a targeted audience in a positive way, with
relative transparency — no greenwashing allowed.

Or, they could offer product giveaways as task completion incentives that double as a marketing technique. “Coca-Cola’s Consumer Social Responsibility agenda is ‘bring fresh food and water to the world,’” explained Gallop. “Coca-Cola might say, ‘for this period of time, we’re going to reward everybody working on this agenda above a certain level activity with Coca-Cola points.’ The cause wins, because it galvanizes action, people win because they get something of value for doing something they were doing anyway, and the brand wins, because you’re bringing people into the brand franchise.”

If We Ran the World would let corporations demonstrate verifiable social
responsibility while reaching a public that has grown increasingly resistant to
traditional strains of marketing. “It’s really
about bringing individuals and businesses together on a completely
level playing field,” said Gallop, “where both are judged by one thing
and one thing only, which is, ‘What are you doing?’”

Gallop calls this “action branding,” and says it will work
as well for corporations that want to improve their reputations as it
will for individuals looking to define themselves and impress potential mates.

Rarely — if ever — has an idea managed so neatly to
fuse the do-gooder instinct that appears when an individual is frustrated by a disagreeable reality, companies’ corporate social-responsibility and marketing budgets, and worthy
causes.

Soon, we’ll find out if it works.

Gallop and Davis explained the site to me at length, showing off several well-thought-out wireframe mock-ups. They’re seeking individuals and
corporations willing to fund the site’s launch in
return for charter member status.

Once they’ve funded the site’s launch, Gallop and Davis say they’ll use web 2.0 to propagate it: A Twitter account (@IWRTW) will let people participate without ever going to the main site, SMS messages will assign tasks to friends and monitor action platforms, a Facebook widget will display members’ profile information and contain a fully-functional version of the main IWRTW site and mobile apps (for iPhone, Android and others) will encapsulate the site while adding a local component. If you have an extra 45 minutes to spare, you might shake your phone for a list of micro-actions in your immediate area.

Gallop and Davis have each found success in their previous ventures. If this action-oriented, accountable, commercially viable operation gets off the ground, it’s not hard to see how it could make the world a quantifiably better place.

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(Photo: Eliot Van Buskirk)

Source: Eliot Van Buskirk

SXSW: LoudCrowd Turns Music into Social Video Arcade





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Conduit Labs’ LoudCrowd, co-founded by former Harmonix employee Dan Ogles, generated tons of buzz with its Tuesday SXSW announcement of a social music gaming network, somewhat along the lines of Guitar Hero meets MySpace. After playing around with the LoudCrowd site for a bit today, we feel like that hype is somewhat justified.

One of the coolest things about LoudCrowd is that it makes you want to earn virtual money by playing games to collect actual music. When we won our first track after performing well in a DJ game, we were thrilled even before we heard it. This is an intriguing way to get people excited about music, because it encourages active listening.

SXSW_2009Usually, when you like a song, you might tap along with your fingers. Here, the reverse is true: tapping your fingers along to the song can actually make you like it. Your brain needs to be engaged if you’re going to press the directional keys at the proper times in order to make your avatar dance right, which makes you get more into the song. Once you have your moves down, you can pre-record a dance (friendly, flirty or flashy) and send it to someone else on the site.

LoudCrowd runs smoothly,
considering all that’s going on there, and assuming you can get it
to load in the first place (it’s apparently being hammered by traffic
today). The commerce aspect is a bit confusing — we bought 400
LoudCrowd Points for $5 through Google Checkout, and still don’t know
what they’re for (in order to play a track, we needed dB points, and
you only get those by beating challenges). The shopping aspect also
includes an avatar that you can dress by winning challenges (any time
you win a challenge, you have the option of discarding the prize if it
doesn’t suit your style).

Despite its heavy gaming and social networking elements, LoudCrowd
is primarily about music — dance music, in particular, and good dance
music at that. Labels that have already signed on to put their music
into the game include indie heavyweights like Beggars Group (4AD Records, Matador, Rough Trade, XL Recordings), Domino, DFA, Downtown Records, and Modular. Artists with music in the game include Cut Copy, Friendly Fires, Justice, Kid Sister, Ladytron, Phoenix, and Santigold.
Meanwhile, celebrity guest DJs (so far Urb, Eli Escobar, Brooklyn
Vegan, others) provide a constant soundtrack for the site’s community.

LoudCrowd respects the music itself, by keeping the same song playing as
you move through the site, even letting you compete in the same
challenge multiple times while a specific song plays. This could make the site
super addictive for people who want to listen to new (dance) music, meet people and have
fun.

You sort of need to use this site in order to grasp it, and even then there’s too much to take in in one sitting. But these screenshots should give you more of an idea of how LoudCrowd works. Here’s the instructions screen for the dance game I was playing in the above screenshot:

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And here’s the turntable game (you use the mouse to manipulate the turntables and collect points):

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After an okay performance, I’m on my way to winning a hat and/or hairstyle. Those people at the bottom are other users:

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LoudCrowd won me over when I won my first song:

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Source: Eliot Van Buskirk